The following is a list of games that I’ve had at least some hand in. As you’ll see, every game I make is an attempt to tackle a different aspect of game design and/or engineering. Or, sometimes, they’re just for fun.
Birdball is a one-button, four player game (so a four-button game) about killing birds with balls. Born from a game jam, it’s a hectic game where players can collect zany powerups and use clever environment-manipulation to defeat their opponents. Birdball is my current active project and I’m hoping to submit it for TooManyGames 2018.
So Many Levels is mostly a challenge in level design for me, funnily enough. Originally about manipulating two overlaid mazes, the game is now about manipulating two or more interlaid mazes (pretty sure that’s a word, regardless of what spell check tells me). Through a weird quirk in the rules, I’m pretty sure LEVELS is the first game I’ve made any money from, as I got $50 for talking about it at a conference in Erie. LEVELS is also my first game to include dynamic music, but more on that later. I hope.
LightFight: My ongoing quest to create a networked multiplayer game (I need to think of a better subtitle). It started off as a small, but playable demo I coded in a month for TooManyGames 2016, and since then I’ve shelved it so I can work on more manageable projects. It’s a game about shooting light at things that aren’t light. It’s gonna be great, and I imagine that quite a few posts will be about it in the future.
Go Good Ghost Guy is my most recent (and, now that I think about it, first) “completed” game. It was originally based on another game (Abe’s Kooky Halloween Caper) that we attempted to create in a 24-hr game jam. After that more or less flopped, I gutted what we had and turned it into my final project for a class in school (I got an “A”, in case you’re wondering). So, what was once a game about a spooky child in a Halloween costume collecting candy from his neighbors is now about an equally spooky actual ghost collecting candy from the aether.
Larry Awesome: A game I didn’t make, but I did compose the music and drew a few of the assets. It was created by a friend of mine a couple years ago, and while I don’t think he’s updated it in a while, you can download it here.