If there’s one thing I learned from the year 1982, it’s that 5 weeks is not long enough for one person to make a game. In Atari BASIC. With a small budget. And the future of your company, or indeed the industry at large, riding on its success.
Turns out I’ve learned nothing from 1982, because I have 5 weeks left to finish demos for at least two games, maybe a third, on a budget of 0 dollars and 43 cents. That’s right, finals are over, my room is clean(ish) and I’ve already got a sunburn so it’s time to completely redesign LEVELS from the ground-up and go start-to-finish on a demo for another, far more ambitious game. But first things first, let’s talk about Birdball. Continue reading “TooManyGames looms overhead like a dark cloud of edgy darkness. I look upon it and despair, for I am not ready.”